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- + THE ADVENTURERS +
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- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY: +
- + +
- + Alindyar 11th level drow elf mage (N) +
- + Lyra 7th level female drow elf mage (N) +
- + Belphanior 8th/8th/9th level high elf w/m/t (CN) +
- + Ged 9th/9th level grey elf priest/mage (NG) +
- + Arnold 7th level human warrior (NG) +
- + Mongo 9th level dwarf warrior (CG) +
- + Peldor 12th level human thief (N) +
- + Rillen 9th level human warrior (N) +
- + Rob 10th level human priest (LG) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 7/16/571 C.Y. (Common Year) +
- + Time: late morning +
- + Place: the Underdark +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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-
- LXXX. The Fate of Rob
-
-
-
-
-
- The party has descended into a huge, dark, and
- strange-looking passageway far beneath the earth...
-
- Alindyar: Welcome, my friends, to the Underdark!
-
- They had entered the massive tunnel at a random
- point along its length, for the segmented, black
- walls continued to the left and right to the edge
- of their vision, and beyond. The floor upon which
- they walked was firm and resilient, not made from
- stone despite the resemblance. The hundred-foot
- radius passageway was quiet and empty, like some
- dark, obscenely gigantic vein that had been sliced
- neatly in half along its axis. The shaft's walls
- glistened like the skeleton of some weird insect,
- and the wisps of mist floated everywhere as echoes
- of the party's footsteps and whispers were eaten
- by the vast corridor.
- The adventurers also noticed, for the first time,
- that they were not in total darkness. The cracks
- and niches (joints?) between the plated walls glowed
- with a dim, bluish light, casting a pale, eerie tint
- upon the whole place.
-
- Mongo: Fuuuuuuuuck.
- Belphanior: I agree.
- Ged: Well said.
- Rob: (awestruck) Is that stone, the walls, or...
- are we inside an insect?
- Rillen: Big bug. Very big bug.
- Alindyar: No, actually, 'tis stone, but worked
- by drow and other, older magic, it appears as
- otherwise. Occasionally some denizens see fit
- to build onto the existing framework, and they
- change it into further, still more unusual
- permutations...
- Lyra: Illithid colonies come to mind.
- Alindyar: Verily.
- Ged: By Boccob, I hope they don't get much more
- unusual that they already are. The tunnels,
- that is.
- Rillen: I still think it is an insect.
- Peldor: What's making that blue light? Magic?
- Lyra: In a way. The cracks and niches in the
- walls are inhabited by benign fungi, which are
- naturally luminescent.
- Rob: Naturally.
- Alindyar: Unusual architecture, eh?
- Ged: I'll say.
- Belphanior: Even I will admit, this place is
- _weird_.
- Mongo: (hefts his hammer) We might get ourselves
- in big trouble down here.
- Rob: Yeah. Maybe we should go back. (turns to
- find that the entry chute has vanished) Huh?!?
- Peldor: Hey! No fair! (runs to the wall, and
- searches desperately for the opening which they
- all arrived here through) It's gone. Gone!
- Alindyar: Indeed. Waste no time seeking it, for
- it is now as if it never was.
- Rob: Huh? (genuinely confused)
- Mongo: Bah. We'll make our _own_ door!
- Belphanior: Not so hasty. There are no doubt a
- number of great treasures to be found down here.
- Ged: Possibly...
- Peldor: Did somebody say _treasure_?
- Rillen: Big bug filled with treasure. Hmm. It
- could be a worm. Big underground worm.
- Peldor: The treasure worm!
- Lyra: Treasure is the least of our concerns now.
- Alindyar: Indeed. This place is quite hazardous
- due to the monsters and magicks which reside
- within.
- Peldor: (spots a shadow moving, and is about to
- shout a warning when Belphanior's sword alerts
- the elf to a nearby soul) H-
- Belphanior: (spins suddenly) What's that?!?
-
- From the dimly lit mists to one side, a very odd
- creature sallied forth. It stood about eight feet
- tall, and most of its form was composed of its huge
- head. Two long legs were attached to either side
- of the head, and a pair of arms, scrawny-looking
- next to the big legs, dangled at the sides. The
- head was highlighted by a voluminous maw, filled
- with dozens of sharp teeth. The monster drooled a
- green ooze, and began babbling incoherently as it
- moved toward the party.
-
- Peldor: Shit! (turns invisible and leaps aside)
- Mongo: (addresses the thing) What the hell are
- _you_?!?!?
- thing: Blblblblb! (kicks the dwarf with one huge
- leg, knocking him down) Blab scree fron!
- Mongo: Argh!
- Belphanior: That's the magic word. (slashes at
- the beast, drawing a bit of yellow blood) Hah!
- Rob: Magic?
- thing: (grabs Mongo with both arms, and pulls him
- toward its fanged maw) Graaa! Blb spron!
- Mongo: Argh! It's got me! (swings his hammer at
- the monster, wildly) Leggo!
- Rillen: (bashes the monster with his staff, but
- the creature ignores him)
- Ged: (begins spellcasting) We have to stop that
- thing!
- Alindyar: (to Lyra) What _is_ it?
- Lyra: You're asking me?!?
- thing: (bites Mongo, denting his plate mail armor)
- Cha droog na!
- Mongo: ARGH! (severaly wounded by the monster's
- powerful jaws) Damn it! (green poison from the
- beast's jaws drips all over him, but he resists
- its debilitating effects) <cough> That stinks!
- Rillen: (hits the monster in the head, to no avail)
- Why will it not be wounded?
- Belphanior: Huh? (slashes the beast from behind,
- drawing its attention) I'm doing fine, thanks.
- thing: Blarg slurp! (swats Belphanior using Mongo's
- body, and both are knocked down) Grok blurpa!
- Ged: (blasts the creature with a Burning Hands, but
- the spell fizzles out) Boccob damn it!
- Alindyar: Just as I suspected. Most creatures here
- are highly magic resistant.
- Ged: How can you talk at a time like this, drow?!?!
- Alindyar: Twas simply an observation...
- Ged: Well, kindly stop observing and help us fight,
- dammit!
- Alindyar: Very well. (casts a spell)
- Arnold: (misses the beast with his huge sword) Aaa.
- Rob: (thinking of a good spell to use)
- Alindyar: (his spell is negated as it hits the foe)
- Ah, just as I expected.
- egg-thing: (forgotten now, it darts around among
- the adventurers)
- Rob: (trips and falls over the egg) Hey!
- egg-thing: (dashes away toward the beast)
- Peldor: (invisible, moves into one of two smaller,
- side tunnels in the main one; sees that they are
- both ends of a small loop passage, and spots a
- chest in the center of the loop, out of sight of
- the main tunnel) Aha.
-
- thing: (kicks Mongo, hard, stunning him) Grool!
- Mongo: Argh! Fuck you, too!
- Belphanior: (stands up) So you want to fight, eh?
- thing: Blarga bokko! (quickly snatches the elf and
- pops him into its mouth) Slurpa munch munch!
- Belphanior: Argh! (saved by his Stoneskin spell)
- thing: Lurga loof? (confused by the meal's unusual
- toughness)
- Rillen: (smashes the beast with his staff) Take
- _that_!
- thing: (kicks Rillen with one leg, knocking him
- back a bit) Droog!
- Rillen: Ugh.
- egg-thing: (runs into the beast and falls down,
- then gets up and heads straight for a wall)
- Arnold: (misses the monster again) Aaaaaaa. Can'd
- hit it today.
-
- Suddenly, combat was punctuated by twin gouts of
- flame from two small passages in the far wall of the
- huge tunnel, accompanied by a loud explosive blast!
-
- Peldor: (visible, riding the brunt of one of the
- fiery blasts) Oh shiiiiiiiiiiiiit!!!
- Ged: What?!? (whirls to see Peldor sail through
- the air) What has that fool done this time?!?
- Alindyar: Fire trap?
- Rob: (runs to help Peldor, who has landed on the
- floor nearby, smoking and charred) I'll help!
-
- meanwhile...
-
- thing: (bites Belphanior again, negating his last
- stoneskins) Muncha sloog!
- Belphanior: Somebody save me! (tries to stab the
- monster, but scores only a minor wound) Fuck!
- (realizes that the next bite will probably poison
- him to death, if it doesn't cut him in half too)
- Rillen: (his blow is met by the beast's leg, and
- deflected) Damn. We need to stop this monster!
- Arnold: (brings his sword down over the thing's
- head, cleaving it asunder) You called?
- thing: (falls, dead and oozing much yellow ichor)
- Belphanior: Ah. Free at last! Thanks, big guy.
- Arnold: No prodlem.
- Ged: Good work, Arnold.
- Arnold: (beaming) I, Ah-nold, have done it again!
- Aaaaaaaaaaaaaaaaaa.
- egg-thing: (runs pell-mell into the tunnel wall,
- and stumbles about after standing up)
-
- Rob: (tending to Peldor) It'll be okay.
- Peldor: Ugh.
- Mongo: (in pain, stands up, feels something warm
- in his backpack) What's this? (pulls out the
- strange wand, with intertwining snakes, which
- he got in a recent adventure) Wha-? (all of his
- wounds are healed as he touches the item) Wow.
- Ged: What's that you've got there?
- Mongo: Healing item, looks like! (touches the
- nearby Belphanior with the item, as a test)
- Belphanior: What are- (his wounds are healed to
- some extent) What?!?
- Mongo: (understandably very excited now) Yeah...
- (grabs Peldor and taps him on the head with the
- wand)
- Peldor: Hey, wait just one minute! (all of his
- wounds are healed) Ahh. I feel better. What-
- ever you did, thanks a lot.
- Mongo: Holy...
- Ged: Holy is right! It is obviously an artifact
- of the mighty Boccob.
- Peldor: (standing up) Yes. I suggest that you
- give it to me for safekeeping.
- Ged: (sputtering) YOU?!?!?
- Mongo: What, are you crazy? (stashes the wand
- in his pack) This thing could come in handy.
- No way am I letting anyone else hang on to it.
- Especially you.
- Peldor: Those who don't trust Peldor always lose
- in the end...
- Ged: Bah. Say, Peldor, what was that flame all
- about before?
- Peldor: Flame? Oh, that. I was bravely exploring
- that side tunnel, and a devious trap ravaged me.
- Fortunately for us all, I was not too badly hurt
- in the resulting explosion.
- Lyra: What a noble thief you are.
- Ged: Yes. Show us this...passage.
- Mongo: (to Ged) I bet there's a chest there...
- Ged: Yea. He's not fooling anyone.
-
- The party entered the side loop, finding its walls
- charred and hot to the touch. The chest within was
- checked, but no further traps were found, and the
- thing was opened. It contained a broken helm, an
- odd metallic medallion, a melon (!), four blue vials,
- a tiny golden bell, and six small, dead scorpions.
-
- Belphanior: (carefully picks up one of the scorpions
- and regards it) This could be useful...
- Rillen: Careful. It has a deadly sting.
- Belphanior: I know. That's why I want it. (collects
- the other scorpions) Time to brew some poison...
- (begins to whistle cheerfully, despite the setting)
- Mongo: (collects the treasure and puts in into his
- portable hole for later identification and dividing)
- Alindyar: A _melon_?
- Ged: Stranger things have happened...
- Rob: (wandering around in the main corridor)
- Peldor: (just entered the main tunnel, too, from the
- side loop) Hey, look! (points at the metallic egg,
- which is now running down the big tunnel, headed for
- the unknown)
- egg-thing: (building up a pretty decent pace)
- Rob: Stop that egg! (runs after the egg-thing)
-
- A powerful gust of wind suddenly buffeted everyone,
- even those still in the loop. Ged and Mongo entered
- the main tunnel now, but were pushed back a bit by the
- force of the winds. Peldor flattened himself against
- one side of the massive tunnel. Rob stood out in the
- center of the passage, though, looking in one direction
- as the mists scattered. Something was apparently out
- there, flying toward the party from the distance. Rob
- peered in that direction as the winds grew stronger.
-
- Ged: Rob! Get back here!
- Mongo: Get to safety!
- Peldor: (closest to the priest) He can't hear them.
- I'll have to go and get him. (begins to fight the
- winds as he moves slowly toward Rob)
-
- Just then, the priest was picked off the ground by
- something unseen, something BIG. Whatever it was, it
- carried the priest rapidly away, as he flailed and
- yelled. Within moments, Rob was but a speck in the
- distance, as the party stood gaping, in the gigantic
- main tunnel.
-
- Peldor: He's gone...
- Ged: (having cast a spell of Detect Invisibility)
- Boccob!
- Mongo: What? What is it?
- Ged: I'm not sure...but it's big. And green.
- Peldor: And it took Rob!
- Belphanior: Oh, well. (spots the egg-thing nearby)
- egg-thing: (overturned, its limbs have disappeared)
- Belphanior: (thinks about putting the egg into his
- well of many worlds, but decides not to)
- Peldor: (picks up the egg and puts it in his pack,
- where it makes a large bulge) Someone has to keep
- this thing out of trouble.
- Alindyar: The priest is gone. Long live the priest.
- Lyra: Amen.
- Belphanior: Wouldn't count on it.
- Ged: Well, I guess we should go in that direction.
- Rillen: Follow the wind-thing and Rob.
- Mongo: Yeah.
- Arnold: Yeaaaaaaa.
-
- They set out, walking along the massive, fungi-lit
- tunnel in the direction that Rob disappeared in.
-
-
-
-
-
- next time : swamp thing
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : Rob the player had missed four or five straight
- sessions and showed no interest. Thus I had to
- invent a way for Rob the character to go out in
- style. And there you have it.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
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